import * as THREE from 'three'

const geometry = new THREE.BufferGeometry()

const vertices = new Float32Array([0, 0, 0, 100, 0, 0, 0, 100, 0, 100, 100, 0])

const attribute = new THREE.BufferAttribute(vertices, 3)
geometry.attributes.position = attribute

const indexes = new Uint16Array([0, 1, 2, 2, 3, 1])
geometry.index = new THREE.BufferAttribute(indexes, 1)

const material = new THREE.MeshBasicMaterial({
  color: new THREE.Color('orange'),
  side: THREE.DoubleSide
})

const mesh = new THREE.Mesh(geometry, material)

export default mesh
